My sound assortment for this week is pretty basic, but I'm working to add in the sick nasty ones this week. 

There are still things I would like to complete regarding audio feedback.  

 

Here's what I'm still working on: 

  • IMPORTANT: Finished recruiting friends to deliver funny voice lines for when the players dies. I’m still editing these and will implement them next week. 
  • BGM
  • SFX and BGM sound sliders (maybe in a lil menu) 


  • Debris/crunch noises for when the frog is big and smacks through obstacles 
  • A gulp sound when the frog eats the fly 
  • A big thump when the frog jumps down 
  • Create height range that  flies spawn at when frog gets big 
  • QTE hats and dash 
  • When I have the Vo lines in after the frog dies, I should add a sound of the frog dying like yk when packman dies 
  • Retry button click sound 
  • Rebalance the flys to have even lower spawn chance 

  

Here's a list of things I focused on and completed this week:  

  • Coded so the fly invincibility power stacks. If an orb/fly is eaten it adds +5 seconds to the invincibility power. 

  • Now if the player hits the retry button it cuts the .wav file off from playing out. 
  • Made it so running will never pick the same .wav file twice in a row and so .wav files get a .3 second delay before playing the next one so it lines up more with the frogs movement and sounds better. Gave the big frog running sounds a .39 second delay. 
  • Took the sounds into pro tools and made atleast 4 regular run footsteps for an array to randomly play through. 
  • Took the sounds into pro tools and made at least 9 big run footsteps at varying semitones with 3 different footsteps sounds for an array to randomly play through. 
  • All pro tools files effects I’ve played around with the EQ, compresion, reverb, and pitch. 
  • Created a place holder fart sound effect that plays when the player dies. 
  • Scripted a bunch of personal voice lines and some for friends to deliver for when the players dies. 
  • Added a really high pitch fly scream that I made then edited in Pro Tools. It triggers like a second before getting eaten used a sphere collider around that prefab so it plays within a range of the frog 
  • Move frog over to the right a lil. 
  • Worked on difficulty balancing between the obstacles and fly's. 
  • Made 2 jumping sound one for the regular frog one for the bigger one.

 

 

Published 14 days ago
StatusIn development
PlatformsHTML5
AuthorIoinbetween
Made withUnity
ContentNo generative AI was used

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