DinoFrogGameV3_Basic Audio Feedback
My sound assortment for this week is pretty basic, but I'm working to add in the sick nasty ones this week.
There are still things I would like to complete regarding audio feedback.
Here's what I'm still working on:
- IMPORTANT: Finished recruiting friends to deliver funny voice lines for when the players dies. I’m still editing these and will implement them next week.
- BGM
- SFX and BGM sound sliders (maybe in a lil menu)
- Debris/crunch noises for when the frog is big and smacks through obstacles
- A gulp sound when the frog eats the fly
- A big thump when the frog jumps down
- Create height range that flies spawn at when frog gets big
- QTE hats and dash
- When I have the Vo lines in after the frog dies, I should add a sound of the frog dying like yk when packman dies
- Retry button click sound
- Rebalance the flys to have even lower spawn chance
Here's a list of things I focused on and completed this week:
Coded so the fly invincibility power stacks. If an orb/fly is eaten it adds +5 seconds to the invincibility power.
- Now if the player hits the retry button it cuts the .wav file off from playing out.
- Made it so running will never pick the same .wav file twice in a row and so .wav files get a .3 second delay before playing the next one so it lines up more with the frogs movement and sounds better. Gave the big frog running sounds a .39 second delay.
- Took the sounds into pro tools and made atleast 4 regular run footsteps for an array to randomly play through.
- Took the sounds into pro tools and made at least 9 big run footsteps at varying semitones with 3 different footsteps sounds for an array to randomly play through.
- All pro tools files effects I’ve played around with the EQ, compresion, reverb, and pitch.
- Created a place holder fart sound effect that plays when the player dies.
- Scripted a bunch of personal voice lines and some for friends to deliver for when the players dies.
- Added a really high pitch fly scream that I made then edited in Pro Tools. It triggers like a second before getting eaten used a sphere collider around that prefab so it plays within a range of the frog
- Move frog over to the right a lil.
- Worked on difficulty balancing between the obstacles and fly's.
- Made 2 jumping sound one for the regular frog one for the bigger one.
| Published | 14 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Ioinbetween |
| Made with | Unity |
| Content | No generative AI was used |
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